Having two more bars in engines is more valuable than a fourth layer of shields.Even if your enemies manage to repair their weapon system, you will have de-synchronized their firing, which reduces the chances that they get through your shields. This is particularly true early game when enemies typically have only one level of shields. Generally, it is best to target the enemy ship's weapon system first.Crew only gain experience when they successfully dodge a shot, so having a decent evade chance is the key to getting an even higher evade chance! Putting a few points into engines should be done after purchasing a second level of shields. If possible, keep both the helm and engines manned, and maximize power to the engines, even if it means shutting off the Medbay and Oxygen systems temporarily. Don't underestimate the value of having good evasion.Upgrading to a second level of shields as soon as possible is a great investment.Not only does minimizing damage mean staying alive, it also means that you spend less scrap repairing the hull of your ship. This is helpful for dropping bad weapons for extra scrap. Shops will buy unwanted weapons/augments for half of the price that you can buy it for. You can sell things you don't want for extra scrap at stores.(However, note that the slowdown is not nearly as substantial as in nebulae in normal sectors.) In addition, nebula sectors tend to have fewer ship encounters compared to normal sectors, so having Long-Range Scanners is recommended. Nebula sectors let you do more exploring since the fleet is slowed down.Multiple scrap arms give cumulative bonuses! However, it is worth purchasing even as late as sector 6. The Scrap Recovery Arm is a very good investment, especially early on.There is a bug that can be exploited here, in that if you fight the rebels at the exit beacon, and then decide to jump to another star (one that will be outside of rebel control when you arrive), then when you return to the exit beacon you will not need to refight the rebel ship. If your ship is reasonably well-equipped with shields and defense drones or cloaking, it's beneficial to explore those beacons, and then face a single encounter with the Rebel fleet at the exit. Sometimes, there are a number of beacons to the right of the exit beacon, and it will take the rebels several turns to overrun them. Encounters with the rebel fleet are extra difficult and never yield anything other than 1 unit of fuel if you win. Never let the Rebels catch up to you (except as noted below).Going into the Options menu and enabling 'Show Beacon Paths on Hover' will greatly aid in planning out which beacons to visit.You want to maximize the number of beacons you visit each sector, and re-visiting areas is a waste of time & fuel. Times when you might not want to risk it is when your ship is low on fuel or health or the rebel fleet is close behind. Generally, if your ship is near the exit beacon and the rebel fleet is a substantial time away, you should always explore nearby areas to possibly gain scrap, missiles, drone parts, fuel, weapons and crew.
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